My demo examples and small games.
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GPU-computing. Source
code: github |
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| Small
game demo. Needed: DirectX9, shaders 2.0. Installer (14Mb), screenshots and screens of models 3DS Max. |
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| Map
editor. The editor allows you to create maps of gaming missions. To manipulate the map tiles, paint on the surface of different coatings (grass, sand, stones, etc.) with a pencil or a templates, define fog of water depth. To place units and objects of the map environment. |
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| Collisions. (1.2Mb) download |
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| Particle
emitter. Example demonstrates the particle emitter. There is a little application code Vulcan, engine libraries and headers. Also there are scenes editor allows you to adjust emittery particles. Needed: DirectX9, shaders 2.0, code: VisualStudio2008, DirectX9 SDK October2006 or later. download (4.6Mb). |
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| Glow
effect. (1.7Mb) download |
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| Reflections
on the water. (3.8 Mb) download |
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| Interior
of the cinema. Needed: DirectX9, shaders 2.0. (800Kb) download |
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| Chess.
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| Night
lighting. Needed: DirectX9, shaders 1.4 (1.6 Mb)
download |
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